The only benefit we're being offered is the ability to store our savegames online. Even massively multiplayer games aren't so draconian about the internet: you can't play when the server's down, but at least you don't lose anything for getting disconnected. Įven if everyone in the world had perfect internet connections that never dropped out, this would still mean that any time Ubisoft's 'Master servers' are down for any reason, everyone playing a current Ubisoft game is kicked out of it and loses their progress. Ubi have asked that we not show screenshots of Assassin's Creed 2 on PC, so here's my best MS Paint illustration of what you'll see. The game stopped, and I was dumped back to a menu screen - all my progress since it last autosaved was lost. This is the same as what happens if your net connection drops momentarily, your router is rebooted, or the game loses its connection to Ubisoft's 'Master servers'. So I tried a different test: start the game while online, play a little, then unplug my net cable. If you try to launch the game when you're not online, you hit an error message right away. The game first starts the Ubisoft Game Launcher, which checks for updates. All your progress since the last checkpoint or savegame is lost, and your only options are to quit to Windows or wait until you're reconnected. If you get disconnected while playing, you're booted out of the game. We've just received Assassin's Creed 2 and Settlers VII for review, and verified with Ubisoft that the DRM is the same as the boxed product. Is really simple to use and setup, I dont think you guys will have any issue with it.įor those who didn´t understand my explanation there are several videos and tutorials around, just search it for "jsgme" in youtube.When we heard of Ubisoft's plan to require an internet connection for all their future PC games, we hoped they'd abort it or scale it back in the face of the outrage and astonishment it caused. There isn´t a reason to update this program, is kinda pointless. Notice how in the pic, the mod Wheel packages is greyed, this is because some files of the mod t150 is in conflict with a file of the same name in the Wheel packages mod. So the order in which you activate the mods is important. In case a mod adds a file, for example uaz.xml, and you activate another mod that adds another file with the same name the program will warn you about this and will activate the last one, leaving the first mod greyed out and disabling the first file in conflict. (The << symbol is to deactivate all the mods at once) NEVER ACTIVATE OR DEACTIVATE A MOD WITH THE GAME RUNNING!!!įor desactivate mods just select it in the list and press the < button. When you download a mod, make sure that the folders structure is like: Mod name/Media/etc etc.Ĭopy the Mod name folder to the MODS folder.Īfter installing some mods, open the program, the mods will appear in the Left side (the deactivated ones)Īnd you should send them to the Right side (the activated ones) by clicking a mod and then pressing the > button.Ĭlose the program, run the game and enjoy the mod. Spintires/MODS/Real Vehicle Names/Media/Classes - Meshes - etc etc In this MODS folder you should add the mods.įor example, the Real Vehicle Names mod will be like this: This program basically adds a folder called MODS to the root folder of the game, and a jsgme.exe file that is the enabler itself. (Of course this is for the players who unzipped the Media folder, and don't, use the origial media.zip) To install it just unzip the file uploaded, enter the folder JSGME, and copy all the files inside to the root of your Spintires game.
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